![]() However, asking that question is about as easy as it gets. For those people who are constantly asking themselves what could have happened if one particular nation did something differently, then Hearts of Iron IV likely has a good answer. What if Britain had become fascist? What if the Spanish civil war had instead resulted in a different victor? What if Germany and the USSR ended up forging an alliance throughout the war? Your role as a player isn’t necessarily to change the entirety of history, but make one small change that completely adjusts how the war plays out. It is a brilliant war simulator, but also a fantastic “what if?” machine. This is the beauty of the concept of Hearts of Iron IV in a nutshell. The same is true of other nations – every country could have a different outcome, depending on how you play combined with the sheer number of nations, then you have a game that has a ridiculous amount of replayability. Had I chosen to do so, I could have instead forged Italy differently, rejecting the Axis and creating a new Roman Empire on my own – with Mediterranean allies, of course. However, that was not necessarily the path I had to take. As part of their development as a nation, I followed the path they took during World War II: alliance with Germany, war with Ethiopia, and so on. The UI can get very complex in Hearts of Iron IV.įor example, I decided to play Italy, to begin with – it was the nation featured in the tutorial, so it was possible to overcome the intense level of micromanagement (more on that later). This is not a simple game – and that is both its strength and its weakness. Nearly every part of your country’s production, diplomacy, army, and society is under your control, and while war is certainly brewing even during the early months of 1936, the powers that you are granted from the very beginning can be overwhelming. Paradox is well known for its grand strategy games, but Heart of Iron IV exists in a league of its own – if only for the sheer complexity of the game. There are soldiers to train, alliances to craft, land to protect and people to inspire. However, taking on the role of a world leader at this time is not easy. It all hits that much closer to home when it is cultures and peoples that you recognize, and that goes double for a scenario as important as World War II, the era that Hearts of Iron IV concerns itself with. There’s something about being able to change the course of history, or watch as your nation takes over the globe, or see a once-destitute country grow into a world superpower under your guidance. Keep updated on the latest PC Gaming news by following GameWatcher on Twitter, checking out our videos on YouTube, giving us a like on Facebook, and joining us on Discord.Historical grand strategy games will always have a place close to the center of my heart. ![]() If you're also in the market for more Hearts of Iron IV mods (they're all free, don't worry), check out this here list. You can grab Old World Blues from the Steam Workshop and watch one of our more popular timelapses featuring the mod in the video below. Knowing how volatile some Fallout factions are, alliances might not always pan out the way you want them to. Old World Blues also introduces "a dynamic war system that ensures that the AI nations act on their own, respond to aggression, and strike when their opponents are weak" to Hearts of Iron IV, so you will want to watch your back. Caps are also part of the game's economy, as is scavenging. stats and perks replace HoI 4's leader traits, while custom focus trees, icons, and 3D models further push immersion. In the meantime, navigable rivers provide additional access paths to different spots on the map. Mountain ranges act as impassable terrain that you'll have to work around or use to defend yourself. Old World Blues replaces the world map from vanilla Hearts of Iron IV with a custom map of North America.
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